Israeli Ministry of Defence purchases hundreds of Trophy active protection system

The Israeli Ministry of Defence (MoD) Directorate of Production and Procurement (DOPP) will purchase hundreds of Rafael’s TROPHY systems, worth hundreds of millions of shekels.

That was reported by www.globes.co.il.

The procurement of these additional systems will ensure that every MERKAVA 4 tank and NAMER APC will be equipped with an active protection system (APS).

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The Trophy is a situational awareness and active protection hard kill system that operates in three major stages: Threat detection and threat tracking followed by hard kill countermeasure (Multiple Explosive Formed Penetrators – MEFP) activation and threat neutralization.  The neutralization process takes place only if the threat is about to hit the platform.

Trophy-MV

The Trophy-MV offers the same hard kill capabilities as the Trophy-HV andincludes built-in soft kill capabilities as well. The Trophy-MV (previously Trophy II) is at TRL 7 and the first prototype is currently undergoing enhanced field testing.

Trophy-MV a 450kg APS, for light- and medium-weight (10-30 ton) vehicles,

Trophy-LV

This active protection hard kill system for light armored vehicles utilizes the same superior operating principles as the Trophy-HV and Trophy-MV at a fraction of the weight. Trophy-LV’s high kill probability against advanced threats, including the most sophisticated shoulder-launched AT rocket propelled grenades, makes it a significant force-multiplier at shorter ranges on the modern battlefield.

The Trophy-LV’s dimensions are specially designed for easy integration and installation onto smaller platforms without impairing system performance. This ensures 360? protection including the vehicle’s windows and doors with minimal risk of collateral damage. The Trophy-LV is an all-round efficient, affordable, and cost-effective solution that is currently undergoing field testing in a variety of operational scenarios.

Operational Concept

  1. Radar identifies and tracks incoming threat/s and delivers the exact threat launching point to a battle management system or weapon station.
  2. The computer identifies the threat, determines whether it will hit the vehicle, and if so:
  3. A ballistic cover opens.
  4. A countermeasure head slews to the proper location.
  5. The computer continues to track, acquire, and plot the best intercept solution.
  6. The countermeasure is launched and neutralizes the threat.

The Trophy systems have a very high kill probability and testing has shown them to be successful against all known CE threats (RPG, ATGM, tank-fired CE, etc.) The systems’ average collateral damage is estimated at a <1% chance of a dismounted soldier being injured by Trophy or an incoming threat.

 

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